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As agents of the Emperor, the adventurers are given command of a regiment of Imperial troops, and sent south to recruit as many of the Border Princes as they can. The longer the Princes hold back the enemy, the longer the Empire has to prepare its defences, and the more time they will have to seek out a lost Dwarven fortress, where forbidden knowledge offers hope, and unknown hazards offer damnation.

Part 4 Drachenfels 2MapsCastle Drachenfels has risen anew. The looming Incursion of Chaos has made the Winds of Magic potent and the raw power floods into the diabolic structure. Can the adventurers enter the castle, survive its many deranged horrors, and retrieve the vital artifacts they seek before the Great Enchanter awakens?

Fresh foes, new friends, and a strange new world to explore. A complete guide to the Gromril Coast, to Port Heldenhammer and its denizens, and rules for travel, movement, weather, foraging, hunting, and random encounters. Part 2 The MapA desperate man offers the adventurers a map that cost the lives of many men and nearly drove him insane during its acquisition. If they buy it, where will it lead?

To ruin? Or to riches? Shares in the wealth are promised, but so to are shares in the dangers that lurk in the depths of the jungle and perhaps within the ruin itself. He requires samples of certain plants and intends to do none of the work.

If the adventurers can find them for him, he has an even more interesting quest lined up. Most of them just want to celebrate their good fortune, but there are other plots afoot that may entangle the adventurers.

A pygmy Witch Doctor, overcome by evil and slain by his own kind. What strange relics and hidden truths lie in his final resting place? Part 7 The Curse of Port HeldenhammerThe days of the port are numbered unless something can be done to stop the evil that threatens all.

When taking a message to what is now Dead-town, he tripped over something in the sand. A staff of impervious unearthly metal is now in his possession and he can feel it trying to drain his will and take him somewhere. Clearly, it must be important, and what is important is always valuable. However, he wants an escort to protect him on this journey, and so he comes to the party, offering them a share in whatever lies at the end of his quest.

This adventure takes the party deep into the jungle and to a place the likes of which no mortal being in the Old World has seen in thousands of years. They have a chance to discover the awesome truth behind the Gromril coast, and to gain insight into the terrible doom that is about to threaten it. In its pages you will find advice and rules for creating characters and adventures in the depths of space. GMs get ready-to-use villains, from space tyrants and aliens to nigh-omnipotent cosmic beings, and an expanded look at the universe of Freedom City and Emerald City beyond the bounds of Earth.

Get ready, heroes, infinity awaits! All Rights Reserved. Download Game Stronghold Crusader Blogspot. These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching.

Whether they go quietly or not is up to them. In either case, the heroes appear before the Supreme Praetor of the Lor Republic and gathered members of the Senate, and learn of the threat looming in the outer reaches of the MagnaLor system.

They also have the opportunity to prevent the assassination of the Praetor at the hands of a spy, a Grue shapeshifter, ancient enemies of the Lor. Before the heroes can deal with this revelation, a figure appears in the Lor Senate chamber: Orizon, the Voice of Collapsar the Devourer, heralds the arrival of his master and the imminent doom of Magna-Lor.

The heroes have the opportunity to confront Orizon, but his vast cosmic powers make him a formidable opponent. Win or lose, the heroes are drawn back to Earth so Tellax can confirm all they have seen and heard. The capitol of the Republic is doomed. Even a race as advanced and powerful as the Lor cannot resist Collapsar.

The alien computer tells the heroes how the Preservers created it as a means of stopping Collapsar from consuming the cosmos, and it intends to fulfill its purpose by transforming humanity into a super-powered army under its guidance! The fate of the world—perhaps the universe—hangs in the balance!



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