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WordPress Shortcode. Next SlideShares. Download Now Download to read offline and view in fullscreen. Download Now Download Download to read offline. Ganesh Samarthyam Follow. Entrepreneur, Conference Speaker, Well-known Author. Refactoring: Improve the design of existing code. Big code refactoring with agility. Wonders of the Sea. Animals - for kids. Applying Refactoring Tools in Practice. Great Coding Skills Aren't Enough.
College Project - Java Disassembler - Description. Coding Guidelines - Crafting Clean Code. Related Books Free with a 30 day trial from Scribd. Blog, Inc. Second Edition James Paul Gee. Related Audiobooks Free with a 30 day trial from Scribd. Who Owns the Future? Jaron Lanier.
All the smells in this group contribute to excessive coupling between classes or show what happens if coupling is replaced by excessive delegation. Hey, I have just reduced the price for all products. Check it out ». Bloaters Bloaters are code, methods and classes that have increased to such gargantuan proportions that they are hard to work with.
Object-Orientation Abusers All these smells are incomplete or incorrect application of object-oriented programming principles. Refactoring patterns offer proven solutions for recurring architectural problems, hence providing a toolset to software engineers.
The 19 revised full papers presented were carefully reviewed and selected from 96 submissions. The papers included in this book contribute to the understanding of relevant trends of current research on novel approaches to software engineering for the development and maintenance of systems and applications, specically with relation to: model-driven software engineering, requirements engineering, empirical software engineering, service-oriented software engineering, business process management and engineering, knowledge management and engineering, reverse software engineering, software process improvement, software change and configuration management, software metrics, software patterns and refactoring, application integration, software architecture, cloud computing, and formal methods.
This book is focused on the advancements in the field of software testing and the innovative practices that the industry is adopting. Considering the widely varied nature of software testing, the book addresses contemporary aspects that are important for both academia and industry.
There are dedicated chapters on seamless high-efficiency frameworks, automation on regression testing, software by search, and system evolution management.
There are a host of mathematical models that are promising for software quality improvement by model-based testing. There are three chapters addressing this concern. Students and researchers in particular will find these chapters useful for their mathematical strength and rigor. Other topics covered include uncertainty in testing, software security testing, testing as a service, test technical debt or test debt , disruption caused by digital advancement social media, cloud computing, mobile application and data analytics , and challenges and benefits of outsourcing.
The book will be of interest to students, researchers as well as professionals in the software industry. The 17 revised full papers and 5 revised short papers presented were carefully reviewed and selected from 95 submissions.
The papers are organized in topical sections on service science and business information systems and software engineering. This monograph illuminates a design mindset for systems, artefacts, that not only survive, but thrive. Of itself an artefact is devoid of design quality — until encountered in a specific social context by human attendants.
And thus, design quality issues from perpetual, concentric cycles of design-construct-experience-learn-assess-calibrate over the life span of relationship with an artefact.
Design quality manifests throughout the cycles of design-as-a-verb, rather than as a product of it. Such is the mindset in which the designer must indwell and that design education must nurture.
While all artefacts are systems, the domain of artefact design of which I am most experienced is computing systems. Therefore, I will rest upon that domain to explore a theory and practice of design-as-a-verb — designing thriving systems. Exam topics are discussed using numerous programming and real-world examples. Each chapter ends with practice exam questions and a quick summary that revises key concepts covered in the chapter from exam perspective.
After reading the main chapters, you can take the full-length mock exam to ensure that you have enough practice before actually taking the exam Chapter This book will be a delectable read to you because of its simple language, example driven approach, easy-to-read style, and complete focus towards the exam. Authors include academics, researchers, professionals, and students. This book contains an open access chapter entitled, "Advances in Software Engineering, Education, and e-Learning". The 30 revised full papers were carefully reviewed and selected from submissions.
The papers cover wide research fields including authoring tools and content development, AV-communication and multimedia, classroom management, e-Learning hardware and software, blended learning, critical success factors in distance learning. Users can dramatically improve the design, performance, and manageability of object-oriented code without altering its interfaces or behavior.
Develop your programming skills by exploring essential topics such as code reviews, implementing TDD and BDD, and designing APIs to overcome code inefficiency, redundancy, and other problems arising from bad code Key Features Write code that cleanly integrates with other systems while maintaining well-defined software boundaries Understand how coding principles and standards enhance software quality Learn how to avoid common errors while implementing concurrency or threading Book Description Traditionally associated with developing Windows desktop applications and games, C is now used in a wide variety of domains, such as web and cloud apps, and has become increasingly popular for mobile development.
Despite its extensive coding features, professionals experience problems related to efficiency, scalability, and maintainability because of bad code. Clean Code in C will help you identify these problems and solve them using coding best practices.
The book starts with a comparison of good and bad code, helping you understand the importance of coding standards, principles, and methodologies. This C book covers unit testing, delves into test-driven development, and addresses cross-cutting concerns.
A strong understanding of C programming is required.
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